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Sonic-Shuffle

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Sure but my artwork need to be finished so notify you for it's fully draw in and colored.
Thanks for requesting my style challenge #3 Sonic Shuffle! I'm really happy you like it and wanted to add it to your group~:heart:  ;v;
You know I had this idea for a Gamecube port of Sonic Shuffle called "Sonic Shuffle PLUS", it would basically have these improvements:

-Gamma & Big would be unlocked from the start and would be available to play in Story Mode
-Each character has 4 different color skins so multiple players can play as the same character
-there are 2 new boards to play
-You can play it with a GBA and Gamecube-Gameboy Advance Link Cable to see your cards or just use the regular controller and to see your cards you'd hold the z button
-you can bring your Chao from Sonic Adventure DX to the game, and depending on which one of the six characters raised it in that game, it gets that character's abilities in this game, like Emerl from "Sonic Battle"
-and it'll have ONLINE mode using the Broadband Adapter and/or the Modem Adapter (with your choice 3, 4, or 5 precioustones to be in play and if a player logs out, he/she's character will be taken over by the CPU for the rest of the game)
-Super Sonic would be only unlocked by beating the expert mode with all 6 six characters and cannot be played in ONLINE

what do you think, are those good ideas?

As much as I'd have loved a shuffle remake on the gamecube some of those choices are rather questionable.

1. Why make them unlockable from the start, that kind of messes with the plot don't you think? Plus it gives you less to unlock in the long run.
2. Why change their skin tone? Not to sound racist but that does not sound practical as it might be hard to tell who is who in a frantic minigame. Edited fur/hair color would work way better and it's more in line with what Sega has done in other games.
3. The Gamecube-Gameboy Advance Link Cable was a commercial flop, not only that but it hogs a controller slot meaning if you use it four player gaming would be impossible!  The latter doesn't sound like it'd help much with players peeking at other cards either.
4. Shuffle's stats are confusing enough as it is, I'd say have it mostly be cosmetic.
5. Who would replace Super Sonic's unlock slot if he'd be unlockable through other means?
6. The Gamecube had a Broadband and Modem Adapters? I guess that shows how much those flopped if I had never heard of it.
7. Why stop Super Sonic from playing online? The way his stats are in game the chao is more op than him.
1. Because I feel like the game should have more variety when it comes to character selection from the start (I mean Gamma & Big were also main stories in Sonic Adventure)
2. there not skins their just palate swaps and yes edited fur/hair color is what I meant by color skins
3. Well we have to find someway to make so you can only see your own hand and I feel like Gamecube-Gameboy Advance Link Cable can be good for it (I mean it worked for Sonic Adventure 2 Battle linking with Sonic Advance didn't it?)
4: What I mean by that is that the chao will get the special abilities that the character that cared for said chao the most, and best part is you can mix and match different characters' Board Specials & Battle Specials into the chao depending on how much they care for it (like a trainer teaching an animal new tricks), you can have Knuckles' Wall Climbing Board Special with Amy's Spin Hammer Battle Special or Gamma's Hover Mode Board Special with Sonic's Light Speed Battle Special, and not only that but also the cosmetics you decorate your chao with from Sonic Adventure carries over to this game to, so you'll see you cute chao walk around the board in their cute outfits
5. No one would replace Super Sonic unlock slot
6. Well Sega & Sonic Team was a wiz with the Gamecube's ONLINE service with Phantasy Star Online
7. Because he's supposed to be the overpowered Completion Bonus you get in the end and no one wants to be overpowered when playing online

there does that answer your questions?
Totally! I love these ideas! :D Especially the multiple skins, I've seen that in Kung Fu Chaos and it's a good feature that prevents bickers over what player gets to be what character. Although, I think with this feature ought to come with more dialogue, as four players with the same character and voice clips will get very annoying quickly.

As for boards, I'd LOVE for there to be new ones, as this means Maginaryworld is full of worlds. One board I'd love to see is one that involves music (much like Music Plant from Sonic Advance 2).

If I were to also add more features, I'd definitely include additional unlockable characters that are not part of story mode; ranging from popular characters like Shadow and unpopular characters like Manic from Sonic Underground.

This topic coincidentally relates to a post I made on Reddit and Amino. I was asking about whether or not people would like to see Shuffle get remastered or have a sequel to make it better, and I think until a continuation of the plotline can be done, a potential remaster is in order. I also think that along with updated graphics, the game probably needs to be worked from the ground up; receiving an overhaul of updated dialogue, animation, and, of course, reworked gameplay mechanics (In my opinion, the music and sounds are perfect as is). Maybe it's alot for a simple port but I really love this game too much to let it not get attention. ^^;

I think you've pretty much added the right amount of stuff but I think a game like this should never stop growing, hence why I had so many ideas, myself. xD
Well, for the two boards, I had the ideas of Toy Kingdom, a place representing the dreams for fun and enjoyment where it’s a big playroom with a big castle created by Void in the center that you’ll have to enter by pressing on a !? space and it won’t stay down you’d have to land on the space over and over to get from inside the castle grounds to outside the castle grounds, & Robot-Tropolis, a place created by Eggman’s and the other peoples dreams of Greed and Manipulation to lure Sonic & co into during the story mode as the second to last board before Fourth-Demension Space (which they are both unlockable boards you’d have to get by beating them in the story mode) where it’s basically like the Robot-Tropolis from the cartoons (even to having SWAT Bots from both Satam & Underground as Battle Enemies) just with a rustic factory-esc feeling to it

and I'd also have it include ex
tra emblems to the final results of the game, including the player who used the most Forcejewels, the player who won the most battles, the player who moved the most spaces, and an extra emblem for every 50 rings they had at the end of the game (also the results screen for the Versus mode would be the same as the results sprint when a stage is done in Story Mode, having the emblem count be shown as the players are running)

but yeah, here's hoping it gets a port with most of these ideas for the 9th generation of consoles